Mesh¶
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moderngl_window.scene.
Mesh
= <class 'moderngl_window.scene.mesh.Mesh'>[source]¶ Mesh info and geometry
Methods¶
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Mesh.
__init__
(name, vao=None, material=None, attributes=None, bbox_min=None, bbox_max=None)[source]¶ Initialize mesh.
- Parameters
name (str) – name of the mesh
- Keyword Arguments
Attributes example:
{ "NORMAL": {"name": "in_normal", "components": 3, "type": GL_FLOAT}, "POSITION": {"name": "in_position", "components": 3, "type": GL_FLOAT} }
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Mesh.
draw
(projection_matrix=None, model_matrix=None, camera_matrix=None, time=0.0)[source]¶ Draw the mesh using the assigned mesh program
- Keyword Arguments
projection_matrix (bytes) – projection_matrix
view_matrix (bytes) – view_matrix
camera_matrix (bytes) – camera_matrix
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Mesh.
draw_bbox
(proj_matrix, model_matrix, cam_matrix, program, vao)[source]¶ Renders the bounding box for this mesh.
- Parameters
proj_matrix – Projection matrix
model_matrix – View/model matrix
cam_matrix – Camera matrix
program – The moderngl.Program rendering the bounding box
vao – The vao mesh for the bounding box
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Mesh.
draw_wireframe
(proj_matrix, model_matrix, program)[source]¶ Render the mesh as wireframe.
proj_matrix: Projection matrix model_matrix: View/model matrix program: The moderngl.Program rendering the wireframe
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Mesh.
add_attribute
(attr_type, name, components)[source]¶ Add metadata about the mesh :param attr_type: POSITION, NORMAL etc :param name: The attribute name used in the program :param components: Number of floats