Camera¶
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moderngl_window.scene.
Camera
[source]¶ Simple camera class containing projection.
# create a camera camera = Camera(fov=60.0, aspect_ratio=1.0, near=1.0, far=100.0) # Get the current camera matrix as numpy array print(camera.matrix) # Get projection matrix as numpy array print(camera.projection.matrix)
Methods¶
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Camera.
__init__
(fov=60.0, aspect_ratio=1.0, near=1.0, far=100.0)[source]¶ Initialize camera using a specific projection
- Keyword Arguments:
fov (float) – Field of view
aspect_ratio (float) – Aspect ratio
near (float) – Near plane
far (float) – Far plane
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Camera.
set_position
(x, y, z) → None[source]¶ Set the 3D position of the camera.
- Parameters:
x (float) – x position
y (float) – y position
z (float) – z position
Attributes¶
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Camera.
pitch
¶ The current pitch angle.
- Type:
float
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Camera.
yaw
¶ The current yaw angle.
- Type:
float
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Camera.
matrix
¶ The current view matrix for the camera
- Type:
numpy.ndarray
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Camera.
projection
¶ The 3D projection
- Type: